Tier ListintermediateUpdated: 10/11/2026

Build and Conquer Tier List: S to C Unit Rankings

See where every Build and Conquer unit lands in our S-to-C tier list, from top-tier Hypersonic BM and RA3 down to GLCM and mainline tanks in the V0.1 beta.

Ranking every unit in a Build and Conquer tier list matters because the V0.1 beta punishes wasted steel and population slots. If you sink early resources into a C-tier stepping stone instead of an S-tier game-changer, you will lose map control before your first missile silo finishes. This guide breaks down exactly which buildings, missiles, air defense platforms, tanks, and drones deserve your steel, and which ones you should skip entirely.

S-Tier Build and Conquer Units: The Meta Anchors

The S-tier in any Build and Conquer tier list represents units that consistently win engagements or generate overwhelming economic pressure. Based on verified creator testing from the V0.1 beta, two units stand above everything else: the Hypersonic BM and the RA3 interceptor. These are not marginal upgrades; they are the backbone of any competitive base.

Hypersonic BM: The Strongest Missile in the Game

The Hypersonic BM earns its S-tier placement through exceptional hit reliability. Community footage from October 2026 shows that this missile connects far more often than its slower predecessors, largely because its speed gives interceptors almost no reaction window. When you ask which unit deserves the title of strongest missile, the answer from high-level play is consistently the Hypersonic BM.

What makes it so dominant is the combination of raw speed and terminal accuracy. Slower missiles like the SRBM can be swatted by even basic air defense, but the Hypersonic BM frequently punches through layered interceptor screens. Players who rush this unlock report that a single successful strike can delete a mid-rise apartment block or a fully upgraded production building, swinging the population and steel economy in one move.

The unlock path is not trivial, which is why it belongs in S rather than being a default pick. You need a functioning Nuclear Power Plant and a steady steel income before you can even think about fielding it. That gating is healthy for game balance, but it also means you should not delay your steel production upgrades if you plan to build around this missile.

AttributeHypersonic BMMRBMSRBM
Hit ReliabilityVery HighModerateLow
Interception WindowMinimalMediumLarge
Steel CostHighMediumLow
Unlock DifficultyHardModerateEasy
Tier PlacementSAC

RA3 Interceptor: The Best Air Defense Platform

The RA3 interceptor is the undisputed king of anti-air in the current Build and Conquer tier list. Verified briefings confirm it as the top-performing air defense unit in the V0.1 beta, capable of neutralizing not just drones but also incoming missile threats when positioned correctly. Its S-tier status comes from versatility: one RA3 platform protects a much larger area than any alternative.

What separates the RA3 from cheaper interceptors is its engagement speed and tracking accuracy. Drone swarms that would overwhelm a C-RAM or basic SAM site get shredded before they can drop payloads. Community reports from the 72-drones-versus-C-RAM stress tests show that massed drone attacks fail against layered RA3 coverage, while they can sometimes leak through against lower-tier defenses.

Placement matters more than raw count. Because the RA3 is expensive and consumes significant power, you should anchor it near your Nuclear Power Plant and your most valuable production buildings. A single well-placed RA3 can cover an entire mid-game base, while two or three make your core essentially untouchable by air.

Defense UnitAnti-Air RatingDrone Swarm HandlingPower DrawTier
RA3 InterceptorExcellentExcellentHighS
Iron DomeVery GoodGoodMediumA
Sea RAMGoodModerateMediumA
C-RAMModeratePoorLowB

A-Tier Build and Conquer Units: Reliable Power Picks

A-tier units in this Build and Conquer tier list are not flashy, but they win games through consistency and economic leverage. The MRBM, Iron Dome, Sea RAM, and income anchors like malls all belong here. They are the workhorses that let you survive long enough to field S-tier units.

MRBM and the Mid-Range Missile Core

The MRBM sits comfortably in A-tier because it offers a strong balance of cost, range, and damage without the steep unlock requirements of the Hypersonic BM. While it lacks the near-unavoidable hit profile of its S-tier cousin, it remains a credible threat against bases that have not yet invested heavily in RA3 coverage. For most of the mid-game, the MRBM is your primary offensive tool.

One key advantage of the MRBM is its flexibility. You can fire it at mid-rise apartment blocks to cripple population growth, or target production buildings to slow enemy steel output. The SRBM, by contrast, is too weak and too easily intercepted to serve this role effectively, which is why it drops to C-tier as a mere stepping stone.

The GLCM occupies an odd middle ground. It has better range than the SRBM but lacks the punch of the MRBM, placing it in B-tier. Players often unlock the GLCM because it is on the path to better missiles, but few keep it in their active rotation once the MRBM becomes available.

MissileRangeDamageInterception ResistanceBest Use CaseTier
Hypersonic BMLongVery HighVery HighCore strikesS
MRBMMediumHighModerateMid-game offenseA
GLCMMedium-LongModerateLowTransitionalB
SRBMShortLowVery LowEarly game onlyC

Income Anchors: Malls and Population Buildings

No Build and Conquer tier list is complete without ranking the economic buildings that fund your military. Malls are the standout A-tier income anchor because they generate reliable steel while also supporting population growth. Unlike production buildings that require constant input management, malls provide passive value that compounds over a full match.

The mid-rise apartment deserves its B-tier placement as a population workhorse. It is not glamorous, but it is efficient for its cost and unlocks early enough to matter. If you skip population buildings entirely, you will bottleneck your steel production and fall behind opponents who invested early in housing.

The key economic principle is simple: every military unit in this Build and Conquer tier list requires steel, and steel requires population. A base with strong mall and apartment infrastructure can afford to lose an MRBM exchange and still rebuild, while a base that neglected its economy collapses after one bad trade.

B-Tier Build and Conquer Units: Situational and Transitional

B-tier units in this Build and Conquer tier list are not bad, but they are rarely the optimal choice. The GLCM, mainline tanks, drones, and mid-rise apartments all fall into this category. They serve specific purposes or act as bridges to better options, but they should not anchor your strategy.

Mainline Tanks and Drones: When They Work

Mainline tanks occupy a strange position in the current meta. They are durable and can hold ground, but the V0.1 beta heavily favors missile and air play. Tanks shine in maps with tight corridors where missile splash damage is less effective, but on open terrain they are often kited or out-ranged before they can engage. If you are building the best tanks for your base, understand that they are a defensive complement, not a primary win condition.

Drones are similarly situational. The stress test footage showing 72 drones versus C-RAM and missiles reveals both their potential and their weakness. A massed drone swarm can overwhelm unprepared defenses, but any base with layered RA3 or Iron Dome coverage will shred them before they deal meaningful damage. Drones work best as a surprise tactic against opponents who skipped air defense entirely.

The C-RAM deserves a mention here as a budget anti-air option. It is cheaper than the Iron Dome and can handle small drone attacks, but it struggles against coordinated swarms or fast missiles. If you cannot afford RA3 coverage yet, a C-RAM is better than nothing, but it should never be your final answer to air threats.

UnitStrengthsWeaknessesWhen to BuildTier
GLCMLong range, cheapLow damage, easy to interceptTransitional missileB
Mainline TanksDurable, ground controlOut-ranged by missilesDefensive mapsB
DronesSwarm potential, cheapFragile, countered by RA3Surprise attacksB
Mid-Rise ApartmentsEfficient populationNo military valueEarly economyB

C-Tier Build and Conquer Units: Stepping Stones Only

The C-tier in this Build and Conquer tier list exists to teach you the basics, not to win games. The SRBM and basic early weapons are here because they are necessary unlocks on the path to better options, but they should be abandoned as soon as possible.

SRBM and Early Weapons: Why They Fall Off

The SRBM is the first missile most players unlock, and it feels powerful in the opening minutes. That feeling fades quickly. Its slow speed and predictable trajectory make it trivial for even basic interceptors to shoot down, and its damage is too low to justify the steel investment once better options appear. Treat the SRBM as a tutorial weapon, not a core part of your arsenal.

Basic early weapons share the same problem. They are cheap and easy to field, which makes them useful for learning the game's flow, but they scale poorly into the mid-game. Players who cling to early weapons because they are comfortable will find themselves out-traded by opponents who transitioned to MRBMs and Hypersonic BMs.

The lesson from the C-tier is clear: every unit has a window of usefulness, and that window closes fast. The best players in this Build and Conquer tier list are not the ones who master early weapons, but the ones who know exactly when to abandon them for something better. If you want to understand the full unlock path for missiles, the missile unlock guide breaks down every step from SRBM to Hypersonic BM.

How to Use This Build and Conquer Tier List Effectively

A tier list is only useful if you apply it to your actual decision-making. The rankings above reflect the V0.1 beta meta as of October 2026, but your specific situation may shift priorities. Here is how to turn these rankings into wins.

Build Around Your Win Condition

Start by identifying how you want to win. If you are rushing for a Hypersonic BM strike, your early game should focus on steel production and unlocking the Nuclear Power Plant as fast as possible. If you prefer defensive play, invest in RA3 interceptors and Iron Dome coverage early, then punish overextensions with MRBM counterattacks.

Your economy should always support your military goal. A base that builds malls and mid-rise apartments early will have the steel to field S-tier units in the mid-game, while a base that rushes weapons without population will stall out. The air defense placement guide covers the positioning details that make RA3 and Iron Dome coverage truly effective.

Adapt to Your Opponent

No Build and Conquer tier list can account for every matchup. If your opponent is massing drones, your RA3 investment becomes even more valuable. If they are turtling behind Iron Dome, you may need to commit harder to Hypersonic BM strikes. The tier rankings give you a baseline, but adaptation wins games.

Pay attention to what your opponent is building and adjust accordingly. A player who skips air defense is vulnerable to drone swarms, even though drones sit in B-tier. A player who over-invests in tanks can be punished by missile play. The tier list tells you what is generally strong, but your scouting tells you what is strong right now.

Frequently Asked Questions

What is the strongest missile in Build and Conquer?

The Hypersonic BM is the strongest missile in the V0.1 beta, earning S-tier placement for its exceptional hit reliability and minimal interception window. It outperforms the MRBM and SRBM in both speed and terminal accuracy, making it the preferred choice for high-level players who can afford the steep unlock requirements.

Which air defense unit should I build first?

Start with the Iron Dome if you cannot yet afford the RA3. The Iron Dome provides solid anti-air coverage at a reasonable cost and handles most early drone threats. Once your economy stabilizes, transition to the RA3 interceptor, which is the best air defense platform in the current Build and Conquer tier list.

Are mainline tanks worth building in the V0.1 beta?

Mainline tanks are situational B-tier units. They perform well on maps with tight corridors where missile splash is less effective, but they struggle on open terrain against missile and air play. Build them as a defensive complement, not as your primary offensive force.

How many Sea RAM platforms can I build per base?

The Sea RAM is capped at 6 per base in the V0.1 beta. This cap prevents players from stacking unlimited naval anti-air coverage, so you will need to supplement Sea RAM with land-based interceptors like the RA3 or Iron Dome if you want comprehensive air defense.

Is the SRBM worth upgrading early?

The SRBM is a C-tier stepping stone that you should abandon as soon as the MRBM becomes available. Its slow speed and predictable trajectory make it easy to intercept, and its damage is too low to justify continued investment. Use it to learn missile mechanics, then move on.